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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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Report on the 3D Consortium Study Session organized by the Services/Contents Section
(Venue: Sharp's Ichigaya Building) |
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October 19, 2005
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The Study Session was organized by the Services/Contents Section at the Elm Hall of Sharp's Ichigaya Building on October 19. The theme was "Trends of the latest contents and expectations of 3D images"
Introduction of the activities of the Digital Content Association of Japan, reports of "3D games for Sony PlayStation Portable (PSP)", reports of the "latest e-Tec from the venue of SIGGRAPH2005," and introduction of the activities of "Yokohama Creators' Meeting" were held. There were 47 members attending the study session.
Mr. Nojiri (Konami) explaining the production process of a "3D game for Sony PSP" using an actual game machine.
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Introduction of activities of the Digital Content Association of Japan
Manager, International Room, Digital Content Association of Japan
Mr. Toshio Suzuki
He introduced various activities of the Digital Content Association of Japan.
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3D game 'METAL GEAR AC!D2' for Sony PSP
Director, Contents Room, Kojima Production, GS Company, Konami Co., Ltd.
Mr. Shinta Nojiri
A report by the production staff on the process of commercializing a 3D game which was finally realized after overcoming challenges. An exhibition for demonstrations was also held at the venue.
1. Processes in the decision to use 3D images for the game software "Metal Gear Ac!d2"
2. Method to use 3D images (pre-rendering, real-time rendering and live action shots) 3. Problems and solutions related to the generation of 3D images
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Reports of the latest e-Tec at SIGGRAPH2005
Professor, Design and Media Arts, Graduate School of Art and Design, Joshibi University of Art and Design
Dr. Shuichi Tamegaya
Reports of the characteristics, outline, exhibition, emerging technologies and animation festival and others during the world-largest academic conference on computer graphics "SIGGRAPH2005" which was held in early August in Los Angeles, USA.
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Introduction of activities of the 'Yokohama Creators' Meeting' - A discussion about 3D contents from the standpoint of the producer
Digital Camp!
Mr. Kenji Watanabe
He introduced new challenges by creators who are now attracting attention in Yokohama and presented a proposal about what is necessary to expand the 3D market. He explained his passion for creating 3D contents and a detailed theory to realize 3D contents.
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A game machine with an adapter for "3D games for Sony PSP"
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Participants playing a "3D game for Sony PSP"
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