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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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"3D Consortium 2008 General Meeting, keynote lectures
and an exhibition" took place
(Venue: SGI Hall, Ebisu)
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February 22, 2008
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The 2008
General Meeting of the 3D Consortium was organized at
SGI Hall in Yebisu Garden Place, Tokyo. After the general
meeting concluded, lectures and a panel discussion were
held. In addition, an exhibition with demonstrations
was also held by member companies.
The invitation of the Consortium of 3-D Image Business
Promotion to the lectures and the panel discussion continued
this year.
There were 64 member companies at the lectures and the
panel discussion with a total of 128 people attending.
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Mr.
Kuniaki Izumi, Secretary General of 3D Consortium
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Prior to the opening of the General Meeting, Mr. Kuniaki
Izumi, Secretary General of the Consortium, who was newly
assigned as the head of the Administration Office expressed
gratitude to those attending, and opened the meeting.
The 2008 General Meeting, which was chaired by Mr. Goro
Hamagishi (Seiko Epson Corporation), was officially
established by confirming an absolute majority with
36 of the 66 members attending and 15 absent members
submitting letters of proxy. Then, Mr. Takahisa Ando
(Sanyo Electric Company) explained each agenda item,
and Mr. Tetsuya Kusuda (NTT Data) made an audit report
and then all the agenda items were approved. The agenda
items discussed at the general meeting were as follows:
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Lectures and panel discussion
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After the general meeting concluded, lectures and a
panel discussion were held at the same venue
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"A Scalable Business Approach to 3D"
Vice President
Applications, Philips 3D Solutions
Mr.Martin
Oerder
Abstract:
Recently there has been an enormous increase of interest
from the movie industry in 3D, enabled by the growing
availability of glasses based 3D movie theatres, where
the most influential directors are focusing today on
3D. Philips believes that very soon this content will
also find its way to the home. This is enabled by a
break-through in 3D display technology without the need
for special glasses, as provided by Philips. The technology
is initially applied in signage applications, where
the power of 3D visualization creates an amazing viewing
experience, makes content richer, more exciting, and
more entertaining, and thus attracts more viewers.
This presentation stresses the need for a scalable business
approach to 3D. For 3D to be attractive for all parties,
we must consider the complete end-to-end system and
make sure that an interoperable and cost-effective solution
is established in the market.
For mainstream adoption it is obvious that we need displays
in the market, which provide the 3D experience without
the need to wear special glasses, and which use technologies
that do not add significant intrinsic cost to the display.
Beyond the display side, however, also the content creation
and distribution must be considered We will show that
a content format based on 2D_plus_Depth provides a solution,
which can serve all display sizes and types. Furthermore,
such a format can support – in a backwards-compatible
way – distribution mechanisms and applications
such as BluRay disk and DVB broadcasting. Finally, the
format enables low-cost content creation, as close as
possible to existing production and post-production.
We will present the WOWvx format and tools as a leading
solution for the 3D end-to-end chain.
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"Real-time 3D graphics by NVIDIA"
Director,
Professional Embedded & Solutions Group, NVIDIA
Japan
Mr. Hideaki Shidahara
Abstract:
In this lecture, the technological trends concerning the 3D visualization products and high-speed displays supported by NVIDIA were explained. Needless to say about real-time shading, consolidation with high accuracy simulation technology on GPU which is 10 or more times faster than CPU was also covered.
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After the lecture, Mr. Atsushi Miyazawa (NAMCO BANDAI
Games Inc.), leader of the working group explained about
the overview of the "3D Stereoscopic Brain Training
WG (working group)" which was newly established
this year in the 3D Consortium, and encouraged participation
by the member companies.
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"Panel Discussion"
Persons
related to broadcasting, academic experts, and the general
public with a viewpoint as general consumers were invited
in the panel discussion which resulted in an active
discussion under the theme, "What the 3D broadcasting
contents should be in two or three years from now to
foresee expansion of the 3D stereoscopic market in the
future."
Theme: "What the 3D broadcasting contents should
be in two or three years from now to foresee expansion
of the 3D stereoscopic market in the future."
Panelists (Listed according to the order of Japanese
alphabets)
* Processor Takashi Kawai (Waseda University)
* Mr. Tetsuya Kawamoto (Chukyo TV Broadcasting Co.,
Ltd.)
* Mr. Tetsuya Kusuda (NTT Data)
* Mr. Takashi Sekitani (STEREOeYe)
* Koichiro Nagasawa (Nippon BS Broadcasting Corporation)
Coordinator: Mr. Satoshi Machida (Japan SGI)
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CyVerse
Corp.
* Exhibit and characteristics: "Centaur" -
An intelligent camera which adopted a high definition
imager and enables generation of stereoscopic images
which can be viewed via the Internet.
IceCube Inc.
* Exhibit and characteristics: "3D image production
service" - Production of 3D images by 2D/3D conversion.
NAMCO BANDAI Games Inc.
(1) Exhibit and characteristics: "RIDGE RACER7
- Stereoscopic version" - A special version with
stereoscopic specifications of "RIDGE RACER7
(RR7)" which is sold as a game for PlayStation
3.
(2) Exhibit and characteristics: "SOULCALIBUR
IV - Stereoscopic version" - A special version
with stereoscopic specifications of "SOULCALIBUR
IV" (scheduled to be sold in 2008), which is
a 3D weapon fighting action game.
Netdimension Corporation
* Exhibit and characteristics: "MatrixEngine"
- An authoring tool which handles development of 3D
multimedia on the Internet (PC) through its implementation.
Nippon BS Broadcasting Corporation
* Exhibit and characteristics: "A 46-inch 3D
LCD TV (46-inch, manufactured by HYUNDAI IT)"
- Exhibited as a set with a blue-ray player (Panasonic
DIGA). A set consisting of an ordinary TV (46-inch)
and a DVD player.
NTT DoCoMo, Inc.
* Exhibit and characteristics: "A 3D display
on mobile phones" - a 3D display by using movement
parallax on mobile phones with 3-4 inch displays.
Philips Electronics Japan, Ltd./Nissho Electronics
Corporation
* Exhibit and characteristics: "PHILIPS 3D display
42-inch WOW model" and "a 37-inch 2D monitor"
- A 3D display without glasses.
Seiko Epson Corporation
(1) Exhibit and characteristics: "A 2.57-inch
XGA 3D display" - A demonstration which displays
3D images with 8 viewpoints on an ultra-high resolution
(500 ppi) LCD panel (2.57-inch XGA). 3D images with
a superb level have been realized.
(2) Exhibit and characteristics: "A camera system
with 4 viewpoints" - Real-time display of 3D
images which were shot by 4 cameras on a 3.5-inch
VGA 3D display with 4 viewpoints. Communication with
highly realistic images is also possible.
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