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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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"3D Consortium 2007 General Meeting and keynote
lectures"
(Venue: SGI Hall, Ebisu)
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February 16, 2007
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The 2007
General Meeting and keynote lectures were organized
at SGI Hall in Yebisu Garden Place, Tokyo.
As an opening of the General meeting, Mr. Tomohide Saito,
Vice Chairman of the 3D Consortium, made an address.
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Address by Mr. Saito,
Vice Chairman (summary)
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Vice Chairman Mr. Saito delivering an address
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As President Mikio Katayama mentioned in his address
last year, it will take a balanced expansion and growth
of hardware, software and contents in order for the
3D industry to develop. Looking at the business climate
throughout the previous year, it is noteworthy that
several new efforts have been established in the field
of the contents business. As examples of such efforts,
for "The British Museum - Mummy, the inside story
exhibition" which was held at the National Science
Museum in Ueno, Tokyo, an online 3D space story called
"Second Life," and a real-time, 4-dimensional
human phantom called "Virtual Anatomia" were
introduced. 3D presentations should be standard requirements
for these types of contents, and to reach this goal,
there must be further linkage with software and hardware as well as joint research and development between business and academia. It was stated that the 3D Consortium should be responsible for strongly promoting the above mentioned issues, while at the same time the Consortium expects significant contributions by its members for their activities this year.
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Mr. Masanori Kajiura, chairman of the general
meeting, declaring of the establishment of the
meeting.
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Mr. Takahisa Andou, explaining individual agenda
items.
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The 2007 general meeting was officially established
by confirming an absolute majority with 31 of the 79
members attending and 21 absent members submitting letters
of attorney.
All the agenda items were approved.
The agenda items discussed at the general meeting were
as follows:
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Summary of keynote lectures
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After the general meeting concluded, "Keynote Lectures"
were held. These were delivered by Mr. Kazumasa Enami
(Head of the Universal Media Research Center, National
Institute of Information and Communications Technology
), Mr. Hideo Miyachi (General Manager of the Visualization,
Visualization Division, KGT Inc.) , Mr. Hiroyuki Suzuki
(Secretary General of the LARGE SCREEN Movie Theater
Network, Japan) , Professor, University of Tokyo, Dept.
of Information and Communication Engineering). All lectures
were enthusiastically received by the audience.
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"Super Realism Communication Industry-Government-Academia
Forum"
Mr.
Kazumasa Enami
Head of
the Universal Media Research Center, National Institute
of Information and Communications Technology
* Outline
of lecture
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Communication technology with super realism consists
of technologies including "ultra-high resolution
stereoscopic images," "high realism acoustic
field playback," and "communication based
on five senses including sense of touch and sense of
smell." Research and development of these technologies
requires large-scaled facilities and systems as well
as collaboration among various fields including shooting
of images, displays, optical equipment, image processing,
transmission/communication, contents production, human
interfaces, and a mechanism for psychological evaluation
and recognition. Therefore, it is necessary to promote
R&D in this field by gathering wisdom from related
parties including the national government, industrial
communities and the universities with standardization
of technology in mind. To this end, it was decided to
establish the "Super Realism Communication Industry-Government-Academia
Forum" on March 7, 2007 (Chairman: Professor Hiroshi
Harashima of Tokyo University.) This forum aims to awaken
the understanding of the significance of super realism
communication in society by providing places for discussion
and research for researchers and engineers, for experiments,
and for technical presentations of exhibitions and symposiums
as well as contributing to activation of research and
development by industry-academic-government and active
development of the fruits of research for society.
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"3D scientific visualization and stereoscopic view"
Mr.
Hideo Miyachi
General
Manager of the Visualization, Visualization Division,
KGT Inc.
* Outline
of lecture
KGT Inc. has developed and sold software which visualizes
the results of numeric simulations. The stereoscopic
view has been used in this field for many years, and
due to the recent popularization of low-cost equipment,
this technology started to be used for education and
open houses. In this lecture, case examples of utilization
of 3D in the field of scientific research were introduced.
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"Large screen movie theaters finding a way out
to 3D"
Mr.
Hiroyuki Suzuki
Secretary
General of the LARGE SCREEN Movie Theater Network, Japan
* Outline
of lecture
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Currently, 411 large screen movie theaters such as represented
by IMAX exist in the world (as of December 2006), and
the number is increasing more than 20 per year. Recently,
construction of new large screen movie theaters has
been especially vigorous in emerging countries represented
by BRICs, and a current key word in this field is exactly
3D. As many as 20 theaters out of the 22 which opened
last year were 3D theaters. In terms of contents, 3D
technology was used for as many as 20 titles out of
30 which were presented during "2006 GSCA International
Conference and Tradeshow" which was held in Galveston,
Texas, USA in September 2006. It seems that the image
of "IMAX = Large 3D movie" seems to be fixed.
It is possible that large screen film theaters which
were pioneers of continuous presentations of 3D movies
will be rapidly shifted to 3D to keep up with digitalization
of standard movie theaters. To survive in this situation,
large screen movie theaters should evolve further to
present more advanced 3D experiences in different dimension
for their audience.
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"Compression and processing of 3D videos"
Professor
Kiyoharu Aizawa
Professor,
University of Tokyo, Dept. of Information and Communication
Engineering
* Outline
of lecture
In the "Project for establishment of software technology
infrastructure to assist electronic storage and utilization
of intellectual property" which is commissioned
by the Ministry of Education, Culture, Sports, Science
and Technology, research of 3D image technology for
digital archiving of traditional dance has been proceeding
at Tokyo University, NHK Science & Technical Research
Laboratories and ATR. Due to advancement of peripheral
technologies, the quality of 3D images has been improved.
In this project, consideration of the following issues
is now proceeding.
(1) Generation
- Achieving high accuracy in 3D shape-from-silhouette
using multi-view images.
- Shooting system by using multi-view image HDTV
(2) Compression
- Compression of 3D images
(3) Presentation
- 3D archive presentation system
- Applied system
(4) Utilization technology
- Segmentation
- Extraction of key frames
- Search and editing of similar movements
This lecture summarized 3D image technology which has
been researched in this project and introduced technologies
of compression, search and utilization which have been
considered mainly by the group at Tokyo University.
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