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"3D Consortium 2007 General Meeting and keynote lectures"
(Venue: SGI Hall, Ebisu)
February 16, 2007
The 2007 General Meeting and keynote lectures were organized at SGI Hall in Yebisu Garden Place, Tokyo.
As an opening of the General meeting, Mr. Tomohide Saito, Vice Chairman of the 3D Consortium, made an address.
Address by Mr. Saito, Vice Chairman (summary)
Vice Chairman Mr. Saito delivering an address
As President Mikio Katayama mentioned in his address last year, it will take a balanced expansion and growth of hardware, software and contents in order for the 3D industry to develop. Looking at the business climate throughout the previous year, it is noteworthy that several new efforts have been established in the field of the contents business. As examples of such efforts, for "The British Museum - Mummy, the inside story exhibition" which was held at the National Science Museum in Ueno, Tokyo, an online 3D space story called "Second Life," and a real-time, 4-dimensional human phantom called "Virtual Anatomia" were introduced. 3D presentations should be standard requirements for these types of contents, and to reach this goal, there must be further linkage with software and hardware as well as joint research and development between business and academia. It was stated that the 3D Consortium should be responsible for strongly promoting the above mentioned issues, while at the same time the Consortium expects significant contributions by its members for their activities this year.
The General Meeting
Mr. Masanori Kajiura, chairman of the general meeting, declaring of the establishment of the meeting.
Mr. Takahisa Andou, explaining individual agenda items.
The 2007 general meeting was officially established by confirming an absolute majority with 31 of the 79 members attending and 21 absent members submitting letters of attorney.
All the agenda items were approved.
The agenda items discussed at the general meeting were as follows:

Agenda Items for the General Meeting
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Summary of keynote lectures

After the general meeting concluded, "Keynote Lectures" were held. These were delivered by Mr. Kazumasa Enami (Head of the Universal Media Research Center, National Institute of Information and Communications Technology ), Mr. Hideo Miyachi (General Manager of the Visualization, Visualization Division, KGT Inc.) , Mr. Hiroyuki Suzuki (Secretary General of the LARGE SCREEN Movie Theater Network, Japan) , Professor, University of Tokyo, Dept. of Information and Communication Engineering). All lectures were enthusiastically received by the audience.
"Super Realism Communication Industry-Government-Academia Forum"

Mr. Kazumasa Enami
Head of the Universal Media Research Center, National Institute of Information and Communications Technology
* Outline of lecture
Communication technology with super realism consists of technologies including "ultra-high resolution stereoscopic images," "high realism acoustic field playback," and "communication based on five senses including sense of touch and sense of smell." Research and development of these technologies requires large-scaled facilities and systems as well as collaboration among various fields including shooting of images, displays, optical equipment, image processing, transmission/communication, contents production, human interfaces, and a mechanism for psychological evaluation and recognition. Therefore, it is necessary to promote R&D in this field by gathering wisdom from related parties including the national government, industrial communities and the universities with standardization of technology in mind. To this end, it was decided to establish the "Super Realism Communication Industry-Government-Academia Forum" on March 7, 2007 (Chairman: Professor Hiroshi Harashima of Tokyo University.) This forum aims to awaken the understanding of the significance of super realism communication in society by providing places for discussion and research for researchers and engineers, for experiments, and for technical presentations of exhibitions and symposiums as well as contributing to activation of research and development by industry-academic-government and active development of the fruits of research for society.
"3D scientific visualization and stereoscopic view"

Mr. Hideo Miyachi
General Manager of the Visualization, Visualization Division, KGT Inc.
* Outline of lecture
KGT Inc. has developed and sold software which visualizes the results of numeric simulations. The stereoscopic view has been used in this field for many years, and due to the recent popularization of low-cost equipment, this technology started to be used for education and open houses. In this lecture, case examples of utilization of 3D in the field of scientific research were introduced.
"Large screen movie theaters finding a way out to 3D"

Mr. Hiroyuki Suzuki
Secretary General of the LARGE SCREEN Movie Theater Network, Japan
* Outline of lecture
Currently, 411 large screen movie theaters such as represented by IMAX exist in the world (as of December 2006), and the number is increasing more than 20 per year. Recently, construction of new large screen movie theaters has been especially vigorous in emerging countries represented by BRICs, and a current key word in this field is exactly 3D. As many as 20 theaters out of the 22 which opened last year were 3D theaters. In terms of contents, 3D technology was used for as many as 20 titles out of 30 which were presented during "2006 GSCA International Conference and Tradeshow" which was held in Galveston, Texas, USA in September 2006. It seems that the image of "IMAX = Large 3D movie" seems to be fixed. It is possible that large screen film theaters which were pioneers of continuous presentations of 3D movies will be rapidly shifted to 3D to keep up with digitalization of standard movie theaters. To survive in this situation, large screen movie theaters should evolve further to present more advanced 3D experiences in different dimension for their audience.
"Compression and processing of 3D videos"

Professor Kiyoharu Aizawa
Professor, University of Tokyo, Dept. of Information and Communication Engineering
* Outline of lecture
In the "Project for establishment of software technology infrastructure to assist electronic storage and utilization of intellectual property" which is commissioned by the Ministry of Education, Culture, Sports, Science and Technology, research of 3D image technology for digital archiving of traditional dance has been proceeding at Tokyo University, NHK Science & Technical Research Laboratories and ATR. Due to advancement of peripheral technologies, the quality of 3D images has been improved. In this project, consideration of the following issues is now proceeding.
(1) Generation
- Achieving high accuracy in 3D shape-from-silhouette using multi-view images.
- Shooting system by using multi-view image HDTV
(2) Compression
- Compression of 3D images
(3) Presentation
- 3D archive presentation system
- Applied system
(4) Utilization technology
- Segmentation
- Extraction of key frames
- Search and editing of similar movements
This lecture summarized 3D image technology which has been researched in this project and introduced technologies of compression, search and utilization which have been considered mainly by the group at Tokyo University.
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