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3D Consortium study session hosted by the Contents Sub-committee
(Venue: Room 806, Japan Education Center in Jimbo-cho, Tokyo)
December 9, 2013

The second study session in the series titled "3D in the future" was held on December 9 (Mon) by the Contents Sub-committee. (* Contents of the first one)

The theme of the second study session in the series was "3D in the future - Expanding appeals of 3D."
Recently, the meaning of "3D" has significantly been expanded. Since the environments where 3D information is used in various forms started by 3DTV and including 3D printers, recognition of gestures in games and projection mapping have been increasing, this study session was organized to discuss what 3D is and how 3D will be developed in the future to refresh our knowledge by inviting experts in various fields.

(Mr. Tsutomu Horikoshi delivering an opening address (Leader of Contents Sub-committee/NTT DOCOMO, Inc.))
(Scene of the study session)

"3D in games"

Director, Mobile & Game Studio Inc.
Mr. Endoh Masanobu

> Outline of lecture
In term of technology advancement, digital games have been using many kinds of approaches toward 3D expressions. In this lecture, some case examples will be taken up to discuss the approach methods and results of implementation. The lecture will also seek the direction of 3D in games in the future considering the current situation where hardware such as Nintendo 3DS which incorporates naked-eye 3D exists.

"The latest situation of 3D and its interaction"

Technical Journalist/ Representative, TRY-Z
Mr. Zenji Nishikawa

> Outline of lecture
In this lecture, the latest trends of stereovision technologies in the field of entertainment and the latest situation of the relevant man machine interface will be reported.

"Rendition of space and 3D - Possibilities of projection mapping which handles stereovision"

Content-service Producer / Representative, Ambient Media
Mr. Satoshi Machida

> Outline of lecture
Projection mapping refers to the expression technique which projects images on "three dimensional objects" in real space such as buildings and objects. In this case, space itself naturally is three dimensional, and in addition, many of the projected images are 3DCG (3D computer graphics). In some cases, projection is made by a computer which has a 3D model that is the same as in real space (this is called 3D projection mapping). Based on an interest in the result if projected images are 3D images which handle stereovision, the lecturer challenged such expression which led to commercial viability. This lecture introduces a case example of S3D projection mapping which is realized by anaglyph technique and active shutter technique and is very rare in the world.

"Texture and 3D"

Director, Multisensory Cognition and Computation Laboratory, Universal Communication Institute, National Institute of Information and Communications Technology
Mr. Hiroshi, Ando

> Outline of lecture
3D images can more realistically communicate texture of objects such as glossy surfaces and minute structures as well as stereoscopic effects of objects. In this lecture, psychophysical experiments which quantitatively measured the effects on glaze by the information of both eyes and changes of points of view, effects of the interval of points of view and crosstalk on glaze and fMRI brain measurement experiments which aim to identify the area in the brain related to feelings of glaze will be introduced.

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