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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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"Report on the 3D Consortium Study Session jointly
hosted by the Amusement Working Group and the Technical
Sub-committee"
Venue: The Fun Theater in Future Laboratory of Namco
Bandai Games, Higashi-Shinagawa
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November 22, 2007
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The Study Session was jointly organized by the Amusement
Working Group and the Technical Sub-committee at the
Fun Theater in Mirai-Kenkyusho (Future Laboratory)
of Namco Bandai Games on November 22, 2007.
The theme was "How and by whom are contents created?"
In this era when we have enhanced expectations for
stereo 3D presentations, what is required for the
contents business in Japan? Movies, games and businesses
were selected as standpoints for consideration of
detailed commitment, and the "know-how"
of contents production was introduced during the study
session.
In addition, the creation "High definition trailer
movie", which was produced by the Contents Production
Department of Namco Bandai Games was presented.
There were 23 members at the study session for a total
of 28 people attending.
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"Seeking the essential qualities of the contents
business"
Mr. Kenji Yokoyama
Assistant
of President, P-7 Company, Namco Bandai Games
Mr. Ken-ichiro Hirai
Deputy
Manager of the Business Planning and Operations Department,
Skip City Corporation
Mr. Tadao Yutaka
Fulltime
auditor of Nikkatsu Corporation, former director and
manager of the Business Department of a movie studio
Mr. Yuya Yamazaki
Technical
Supervisor of the Business Planning and Operations Department,
Skip City Corporation
Mr.
Kenji Yokoyama
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Mr.
Ken-ichiro Hirai
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Mr.
Tadao Yutaka
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Mr.
Yuya Yamazaki
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<Lecture
Outline>
Movies, which once were referred to as the "King
of entertainment", have a history of over a hundred
years in Japan and can be named as the highest echelon
of all the contents businesses. In this lecture, the
completed business scheme of movies, the methods of
production and filming know-how were introduced.
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"Sports vision and measurement methods"
Professor
Hisao Ishigaki
Professor,
Faculty of Management and Information Science, Aichi
Institute of Technology, Leader of the Sports Vision
Study Group
<Lecture
Outline>
Information gathering ability in terms of special visual
circumstances is referred to as "sports vision"
and it has a correlation with athletic abilities. Various
measurement methods have been developed up to now. Methods
of using equipment, software for personal computers,
software for the Nintendo DS and quasi-3D software and
so on have been developed and all of them have drawbacks
and advantages. It would be ideal if measurement and
training can be done in a visual space which is similar
to actual circumstances. In this lecture, current situations
concerning sports vision and measurement methods that
the lecturer thinks are ideal were introduced.
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"Possibilities of stereo visions and 3D contents"
Mr.
Eiji Kawamura
Representative
Director, CyVerse Corp.
<Lecture
Outline>
There is a method called stereo vision which uses image
information acquired from multiple cameras to restore
stereoscopic shapes of objects which were shot. In terms
of principle, it uses the same technique as triangular
surveying. By using stereo vision, stereoscopic information
of objects can be acquired, and such information can
be used for 3-D presentations as well as for various
kinds of image compositions such as the composition
of images from virtual viewpoints. In addition, stereoscopic
information can be utilized to detect the positions
of hands of persons and recognition of gestures which
are difficult by using two-dimensional images. In this
lecture, case examples concerning the possibilities
of new categories of 3D contents which merge stereoscopic
information and traditional two-dimensional image information
were introduced.
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