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"Report on the 3D Consortium Study Session jointly hosted by the Amusement Working Group and the Technical Sub-committee"
Venue: The Fun Theater in Future Laboratory of Namco Bandai Games, Higashi-Shinagawa
November 22, 2007

The Study Session was jointly organized by the Amusement Working Group and the Technical Sub-committee at the Fun Theater in Mirai-Kenkyusho (Future Laboratory) of Namco Bandai Games on November 22, 2007.
The theme was "How and by whom are contents created?"
In this era when we have enhanced expectations for stereo 3D presentations, what is required for the contents business in Japan? Movies, games and businesses were selected as standpoints for consideration of detailed commitment, and the "know-how" of contents production was introduced during the study session.
In addition, the creation "High definition trailer movie", which was produced by the Contents Production Department of Namco Bandai Games was presented.
There were 23 members at the study session for a total of 28 people attending.

"Seeking the essential qualities of the contents business"

Mr. Kenji Yokoyama
Assistant of President, P-7 Company, Namco Bandai Games
Mr. Ken-ichiro Hirai
Deputy Manager of the Business Planning and Operations Department, Skip City Corporation
Mr. Tadao Yutaka
Fulltime auditor of Nikkatsu Corporation, former director and manager of the Business Department of a movie studio
Mr. Yuya Yamazaki
Technical Supervisor of the Business Planning and Operations Department, Skip City Corporation

Mr. Kenji Yokoyama
Mr. Ken-ichiro Hirai
Mr. Tadao Yutaka
Mr. Yuya Yamazaki
<Lecture Outline>
Movies, which once were referred to as the "King of entertainment", have a history of over a hundred years in Japan and can be named as the highest echelon of all the contents businesses. In this lecture, the completed business scheme of movies, the methods of production and filming know-how were introduced.

"Sports vision and measurement methods"

Professor Hisao Ishigaki
Professor, Faculty of Management and Information Science, Aichi Institute of Technology, Leader of the Sports Vision Study Group

<Lecture Outline>
Information gathering ability in terms of special visual circumstances is referred to as "sports vision" and it has a correlation with athletic abilities. Various measurement methods have been developed up to now. Methods of using equipment, software for personal computers, software for the Nintendo DS and quasi-3D software and so on have been developed and all of them have drawbacks and advantages. It would be ideal if measurement and training can be done in a visual space which is similar to actual circumstances. In this lecture, current situations concerning sports vision and measurement methods that the lecturer thinks are ideal were introduced.

"Possibilities of stereo visions and 3D contents"

Mr. Eiji Kawamura
Representative Director, CyVerse Corp.

<Lecture Outline>
There is a method called stereo vision which uses image information acquired from multiple cameras to restore stereoscopic shapes of objects which were shot. In terms of principle, it uses the same technique as triangular surveying. By using stereo vision, stereoscopic information of objects can be acquired, and such information can be used for 3-D presentations as well as for various kinds of image compositions such as the composition of images from virtual viewpoints. In addition, stereoscopic information can be utilized to detect the positions of hands of persons and recognition of gestures which are difficult by using two-dimensional images. In this lecture, case examples concerning the possibilities of new categories of 3D contents which merge stereoscopic information and traditional two-dimensional image information were introduced.

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