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"3D Consortium study session organized by the Technical Sub-committee"
(Venue: Sharp's Hamamatsucho Building, Tokyo)
September 16, 2011

On September 16, a study session organized by the Technical Section was held at Sharp's Hamamatsucho Building.
The theme of the study session was "The latest shooting/editing technologies supporting attractive 3D contents".
The year 2010 was referred to as the first year of 3D and many products supporting 3D were released. After the turn of the year in 2011, issues concerning contents, services and distribution have become more and more important. The 3D Consortium is working on this challenge by "Everyone's 3D WG" and the Contents Section. We invited experts in various fields including shooting and editing technologies of 3D which are the sources of contents as lecturers for this study session. LG Electronics Japan cooperated with us for this study session by installing 3 units of 47-inch 3D liquid crystal displays (by using polarized filters) and 1 unit of the same model owned by the 3D Consortium. These units were used for a demonstration showing 3D video by the side-by-side method.
Member companies organized an exhibition with demonstrations during the break.
There were 34 members at the study session for a total of 58 people attending which resulted in an active Q&A session.

"3D camera for business use by Panasonic"

Chief Engineer, Development Group, Professional AV Systems Business Unit, Systems Business Group, AVC Networks Company, Panasonic Corporation
Mr. Noriaki Wada

> Lecture Outline
An introduction of an integrated twin-lens 3D camera for professional use. Functions required for 3D cameras, challenges for achieving these functions and tips for shooting 3D contents by using this camera were explained.
"Development of 3D shooting technologies by Sony PCL"

3D Creative Producer, 3D Strategy Dept., Sony PCL Inc.
Mr. Seisuke Ohba

> Lecture Outline
In order to expand the world of 3D contents by using a twin-lens system, development of various technologies is required to eliminate technical constraints. This lecture introduced what kind of contents was created as a result of development of shooting technologies by Sony PCL with several case examples. * A demonstration showing 3D video was held.
"Basics and the latest trends of shooting, preparation and editing of live action 3D contents"

Superintendent, Office of President, I-O Data Device, Inc.
Mr. Katsuyuki Toyota

> Lecture Outline
Compared to 3D computer graphics animation and 3D games, not many live action 3D contents (including photos and video) have appeared up to now. Why is creating live action 3D contents difficult? This lecture explained about processes of editing and introduced the solution of challenges by using diagrams and actual 3D video for easier understanding. * A demonstration of 3D video and an exhibition were held.
"Commitment concerning 2D3D conversion and generation of multi-view images by Toshiba"

Research Scientist, Multimedia Laboratory, Corporate Research & Development Center, TOSHIBA CORPORATION
Mr. Takeshi Mita

> Lecture Outline
The glassless 3D REGZATM released by Toshiba in 2010 has a 2D3D conversion function which allows viewing standard video broadcasting in 3D. This lecture explained about the method for creating depth maps for generation of high quality 3D video. It also covered processes to generate images as a result of observations from many viewpoints (multi-view images) by using generated depth maps.

Exhibition with demonstrations

>>I-O Data Device, Inc.
* "RockVision3D" - a naked eye 3D display for PCs which allows connection by using a USB cable. YouTube3D can be viewed in 3D on a browser.

>>VMJ CO., Ltd.
* "Stereo Tools plug-in" - This plug-in allows conversion of 3D video with two viewpoints into multi-view video.

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