The organization of the "3D Consortium 2009 General
Meeting, lectures and an exhibition with demonstrations"
(Venue: SGI Hall, Ebisu)
February 20, 2009
General Meeting of the 3D Consortium was organized at
SGI Hall in Yebisu Garden Place, Tokyo. After the general
meeting concluded, lectures and an exhibition with demonstrations
by member companies were also held.
Members of the Consortium of 3-D Image Business Promotion
were invited to the lectures.
There were 51 members at the lectures for a total of
85 people attending.
Associate Head of Administration Mr. Koichi
Imai delivering an address
Prior to the General Meeting, Mr. Koichi Imai, Associate
Head of Administration of the 3D Consortium, expressed
gratitude to those attending, and opened the meeting.
Prior to the proceedings, Mr. Yasushi Yamamoto (Sharp
Corporation) who was selected as Chairman, reported
that the General Meeting came into effect by attendance
of 30 members and proxies from 17 members out of total
61 members. Then, Mr. Ken Mashitani (Sanyo Electric
Co., Ltd.) explained about each agenda item; all the
agenda items were approved as is. The agenda items
discussed at the general meeting were as follows:
Mr. Yasushi Yamamoto, chairman of the general meeting, declaring of the establishment of the meeting.
Mr. Ken Mashitani, explaining individual agenda items.
After the general meeting concluded, lectures were held
at the same venue.
"Trends of international standardization, research
and development concerning biological safety of stereoscopic
Multimodal Integration Research Group, Institute for
Human Science and Biomedical Engineering, National Institute
of Advanced Industrial Science and Technology
Along with the advancement of image technology, the
possible use of images has expanded while the need to
consider biological safety of images has increased.
In this lecture, reports on the trends of international
standardization of guidelines under discussion by the
International Organization for Standardization (ISO)
were presented and efforts in Japan concerning research
and development as the basis for the guidelines were
"Biological effects of images on human bodies (sense
of realism and safety)"
School of Biomedical Engineering Faculty of Health and
Medical Care Saitama Medical University
Thanks to the popularization of DVDs, game machines and digital TVs, there is a rapid increase in the number of images we have contact with. In such a situation, impacts of moving pictures on human bodies as represented by the
"Pokemon incident" cannot be disregarded. Impacts of moving pictures on our bodies include positive effects including "sense of realism" and "immersive feelings" and negative effects including "photo sensitive seizure", "motion sickness" and "visual fatigue". Especially, in terms of "motion sickness", there has been no quantitative verification about the impact of moving pictures. In this lecture, reports on the progress of consideration of a quantitative assessment of motion sickness by using biological signals were presented. The quantitative assessment using biological signals for positive effects based on moving pictures were also covered.
"Activity report of the Creators Lounge (CL) of
the 3D Consortium"
Solutions Center, One-of-a-Kind Products Planning Group,
Activities of the Creators Lounge (CL) were introduced.
Interviews with leading creators and producers and their
works are introduced on CL's website (http://www.creatorslounge.com/).
"Global computer graphic (CG) market and prospects
in the future"
Producer, Polygon Pictures Inc.
Four full CG animation movies were ranked in the top
10 movies in the United States last year. Several movies
which are widely recognized including "Star Wars:
The Clone Wars" were remade by using CG and then
were broadcast on TV. In addition, represented by the
fact that this year was referred to as the "first
year of the next generation of 3D" in Hollywood
because numerous stereoscopic movies were run, the CG
industry in the United States is very vigorous. The
CG studios in Asian countries gather attention from
Hollywood as low-cost production lines, and the situation
concerning committed production has become severe. In
Japan, CG animation for movie theaters has remained
stagnant and there is a decreasing trend in the markets
for TV animation and game movies. Japanese CG production
companies which are in such a severe business situation
need global competitive power and development of new
"'Experiments on 3D contents posting and distribution
websites by the Broadcasting and Communication Contents
Research Working Group (WG)"
director, Media Development Division, Digital Media
The Broadcasting and Communication Contents Research
WG which was established last year has been discussing
content gathering and cross-media development by using
posting websites for dissemination of 3D broadcasting.
We noted the fact that YouTube now supports high definition
and 3D images can be uploaded; in this experiment, we
will place higher quality high-definition 3D images
on our own website and distribute red and blue glasses
or parallel method viewers to our members. Development
of business which will be realized soon including 3D
content distribution to iPhone was covered on this report.
Exhibition with demonstrations
*[Small-sized 8.4-inch 3D frame] - Stereoscopic frame
>>OLYMPUS VISUAL COMMUNICATIONS CORP.
*[PC 3D Viewer Kit] - Low-price 3D viewer kit for
creators. Appropriate for a trial use by production
creators who would like to try out 3D image creation.
A set includes an LCD monitor (24-inch wide), liquid
crystal shutter glasses and player software.
>>SEICO EPSON CORPORATION
*[Digital sample box "Molpho"] - Multi-display
with 8 viewpoints by using a 2.57-inch XGA monitor.
>>VMJ CO., Ltd.
*[40inch 3D maltiview display] - Stereoscopic displays
>>The Broadcasting and Communication Contents Research
*[3D Contents posting/distribution sites] - Demonstration
of experiment on 3D Contents posting/distribution