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Organization of a "joint symposium by the 3D Consortium and the Technical Group on Three-Dimensional Image Technology"
(Venue: Tokyo University of Agriculture and Technology, Koganei Campus)
July 27, 2010
(Tokyo University of Agriculture and Technology, Koganei Campus)

A joint symposium for the general public was organized with the Technical Group on Three-Dimensional Image Technology (Chairman: Yasuhiro Takagi/Tokyo University of Agriculture and Technology) of the Institute of Image Information and Television Engineers at Lecture Room L0111 of New Building 1 in the Koganei Campus of the Tokyo University of Agriculture and Technology. This is the third time for the 3D Consortium to have joint symposiums with the Technical Group.
This time, under the title, "Easy-to-understand introduction to the future of stereoscopic images," lectures on topics such as strategies of 3D TV manufacturers, 3D image contents, and international standardization as well as on commitments by the Japanese government concerning holography which is an ultimate 3D display system were organized. In addition, research on 3D images at the Tokyo University of Agriculture and Technology were introduced, and a tour to university laboratories by those who were interested was held. Their targets for research including the latest naked-eye 3D display system were introduced to the participants of the tour. At the venue, Sony Corporation organized an exhibition of 3D TVs with demonstrations.
185 people from 118 companies participated in the symposium and 32 people from 30 companies joined the tour to laboratories.

Venue of lectures with much of the audience (Venue: Lecture Room LO111)

"Introduction of the activities of the 3D Consortium"

Associate head of administration, 3D Consortium
Mr. Koichi Imai
"Commitment by Sony Corporation for 3D entertainment"

Deputy General Manager, 3D Strategy Office, 3D & BD Project Management Division, Sony Corporation
Mr. Yoshiaki Nakata
Sony, as its catch phrase, "Lens to Living Room" indicates, has a unique position in which it is involved in a wide variety of businesses from contents creation, movie theaters, home appliances and packaged software. 3D can be named as one of the business fields where the comprehensive power of Sony can fully be utilized. 3D "BRAVIA" was released, and full-fledged 3D broadcasting was used for the 2010 FIFA World Cup South Africa which started on June 11 and games which support 3D will be released by the end of this year. Commitment by Sony concerning 3D was introduced in this lecture.

* Exhibition with demonstrations of 3D liquid crystal display TV "BRAVIA"
"3D boom - A study of failure - Not to repeat the same mistake"

Researcher on stereoscopic images
Mr. Takayuki Oguchi
In the full-fledged 3D boom, the 3D industry in Japan tends to prioritize hardware and topics and issues about 3D contents are less prioritized. Not to repeat the failure of the past 3D boom, this lecture looked back on the history of 3D movies and considered how attractive 3D contents should be.
"Ergonomics of 3D displays and the latest trends of international standards"

Senior Specialist, Group2 Array & Cell Core Technology Development Dept., Research & Development Center, Toshiba Mobile Display Co., Ltd.
Mr. Yuzo Hisatake
Now that 3D broadcasting on TV is about to start in various countries; 3D is regarded as a joker card for rejuvenation in business in Hollywood. FPD TVs and cameras have been commercialized and now a big wave is coming to the 3D industry. In fact, 3D displays had failed to grab at its business opportunities several times in the past. One of the reasons for these failures could be attributed to a sense of insecurity that consumers concern about its safaty. This lecture explained what is a comfortable and pleasant 3D representation and a quality of 3D display that does not cause eye strain to a user even if he watches the 3D display for a long period. The lecture also covered ergonomically sound image quality and assessment method for the image quality. In addition, the latest trends in drafting standards were introduced regarding the requirements and assessment methods for the 3D image quality., which has been worked on by the ISO (International Organization for Standardization) and IEC (International Electrotechnical Commission) for years.
"Study on electronic holography at NICT"

Group Leader, Universal Media Research Center, 3D Spatial Image and Sound Group, National Institute of Information and Communications Technology
Mr. Taiichiro Kurita
At NICT (National Institute of Information and Communications Technology), research and development of electronic holography has been conducted as a part of realization of ultra-realistic communication environment. Electronic holography can be an ideal and ultimate 3D image system; however realization of this system requires long-term commitment. This lecture introduced the results of NICT's latest research. The development system by using IP cameras and SLM (spatial light modulator) of 4,000 pixels realizes real-time shooting under natural lighting and real-time holographic display of color animation of the shot. The development system by using SLM of 8,000 pixels enables holographic display of color animation with 5.6 degrees of the angle of visual field and display size of 4 cm in the opposing corner.
"Research of 3D images at Tokyo University of Agriculture and Technology"

Associate Professor, Institute of Engineering, Tokyo University of Agriculture and Technology
Dr. Yasuhiro Takaki
Research on 3D displays without glasses has been conducted at the Tokyo University of Agriculture and Technology for realization of stereoscopic image systems in the future. Research is being conducted on super multi-view/high-density directional displays as 3D displays for the next generation, and hologram displays as ultimate 3D displays. Compared to the current 3D displays which only show two images, which means one for the right eye and the other for the left eye, super multi-view/high-density directional displays present 256 images. In addition, by using holograms which handle light as waves, not as rays, systems which enable binocular stereopsis have been realized with a screen size, which is as small as 4 inches now. This lecture introduced this research.
[Major contents for observation during the tour to laboratories]

1) Naked-eye 3D print by using lenticular sheets
2) Naked-eye 3D display system with 256 view points
3) Electronic Holographic display system
4) 72-view naked-eye 3D display system with resolution comparable to VGA: Half mirror combined 2 LCDs
5) 16-view 3D display with slanted subpixel arrangement
6) On-vehicle HUD (Head-Up Display) systems (naked-eye 3D by using magnified virtual images)

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