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"3D Consortium 2006 General Meeting, keynote lectures and an exhibition" took place
(Venue: SGI Hall, Ebisu)
February 17, 2006
The 2006 General Meeting, keynote lectures and an exhibition were organized at SGI Hall in Yebisu Garden Place, Tokyo.
As an opening of the General meeting, Mr. Mikio Katayama, Chairman of the 3D Consortium, made an address.
Address by Mr. Katayama, Chairman (summary)
Summarizing the trends of contents including digital cinema and related information such as visual safety, the increasing momentum of the 3D market was reconfirmed by all members. In addition, taking the rapid popularization of liquid crystal displays (LCD) and plasma display panels (PDP) as an example, he requested members' active development of their activities by commenting: "It is necessary for us to have a renewed recognition of the unexpected speed of technical innovation. Based on the dreams of the people who are involved in creation of contents, there are numerous 'seeds' which can be grown by advanced technologies. It is our responsibility to make their dreams come true by development of new technologies to expand the 3D market to include the general public."Details
After the general meeting concluded, "Keynote Lectures" were held. These were delivered by Mr. Yoshiaki Takeuchi (Chief of Research Promotion Room, Technology Policy Division, Information and Communication Policy Bureau, the Ministry of Internal Affairs and Communications), Mr. Takayuki Ohguchi (image creator, journalist), Ms. Miwa Katayama (full-time researcher, NHK Science & Technical Research Laboratories), Professor Takashi Fujikado (professor, department of ophthalmology, Osaka University), Mr. Takashi Kawai (associate professor of the Graduate School of Waseda University.) All lectures were enthusiastically received by the audience.
Address by Mr. Taniguchi, Secretary General of the Consortium(summary)
In addition to reviewing the activities during these three years, an explanation of five focus points of activities for this year for the further advancement of the consortium was made.
He confirmed the importance of consolidation of the collective wisdom of our members and related companies by expanding the points of focus with the following comment: "If the method of our activities in these three years was based on the forecasting (*1) method, we need to think about our raison d'etre in the era of universal communication by introducing the backcasting (*2) method for the next three years." Details
(*1) Forecasting
A method to predict the future based on the past trends and application of the past expansion into the future
(*2) Backcasting
A method to predict the future by looking back to the present from the standpoint of the future and to think about the measures to be taken now.
An exhibition was held at a site especially prepared for the exhibition and demonstrations by 11 members (10 items), and active Q&A sessions were held at each booth.
127 individuals participated in the keynote lectures and the exhibition.
The General Meeting
Mr. Masahiko Nagumo, chairman of the general meeting, declaring of the establishment of the meeting.
Mr. Kuniaki Izumi, deputy secretary general of the 3D Consortium explaining individual agenda items.
The 2006 general meeting was officially established by confirming an absolute majority with 38 of the 88 members attending and 21 absent members submitting letters of attorney.
All the agenda items were approved.
The agenda items discussed at the general meeting were as follows:


Agenda Items for the General Meeting
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Address by Mr. Katayama, Chairman
Trends of the 3D market
Our responsibilities for expansion of the 3D market in the 21st century


Chairman Mikio Katayama
Chairman Mr. Katayama delivering an address
Thank you very much for your taking time from your busy schedule to participate in the "3D Consortium 2006 General Meeting."

My name is Mikio Katayama from Sharp, and I serve as the chairman of the Consortium. I humbly ask for some of your time to deliver a word of greeting.

Since the inauguration of the 3D Consortium three years ago, especially during these two years, development of the 3D infrastructure seems to have been rapidly enhanced.

3D has been enjoying much attention in the movie industry especially in the United States, and their technical innovation seems to be surpassing Japan. Originally, people in the 3D industry in the United States gathered there for global development of business to seek persons who shared the idea, so I can say that now they have found a way for further expansion.

In terms of further growth of the 3D market, I think it is difficult without independent expansion of three factors, which are hardware, software and contents.

Considering such a situation, I would like to present my own summary of the current situation and challenges of 3D today.

Looking back at the history of images, we have been seeking various kinds of expressive media including drawings and photos since ancient times, and what amazes me is the fact that we established an era of moving images in only a hundred years.

Looking at the innovations we achieved in the last 100 years, hardware including liquid crystal displays, plasma displays and projection displays have been invented, and methods to control software and tools for various expressions have also been improved.

In such a trend, equipment to display stereoscopic images, which was used in many of the pavilions at "EXPO 2005 AICHI JAPAN" and gave us novel surprises and impressions, was new to our memories in addition to the evolution in their expressions of contents. Dr. George H. Heilmeier, who received the 2005 Kyoto Prize in November 2005, named 3D as one of the technologies to be emphasized in the future.

I can say that the 20th century was the era of moving images, and the 21st century is, and will be, the era of stereoscopic images.

In the United States, 3D version of "The Polar Express" produced by Robert Zemeckis in 2004 was better accepted than 2D, and has been rerun in iMax theaters in all over the United States since November 2005. In addition, after the establishment in July 2005 of specifications by DCI (Digital Cinema Initiatives), an industry organization of digital cinemas in the United States, the introduction of digital cinema projection systems which can show 3D movies is expanding globally.

"Chicken Little," which had been released in November 2005 as the first full computer graphics movie presented by Disney, was already shown in 3D at 85 movie theaters, and won the top box-office ratings the first week of its release in the United States. "The Adventures of Shark Boy and Lava Girl in 3-D" was also released in February this year, and other releases of 3D movies are continuing this year, too.

During the "ShoWest" convention which was held for the people in the movie industry including movie theater owners and movie studio representatives last year in Las Vegas, famous movie producers including George Lucas, Robert Zemeckis, James Cameron, Robert Rodriguez and Randal Kleizer organized a symposium concerning the digital 3D projection system, and emphasized the importance of 3D in the development of the movie industry in the future.

Actually, Lucasfilm has a plan to remake all the six "Star Wars" movies in 3D and release them as a series.

As another point to be noted, distribution of 3D images is conducted via TV broadcasting as in the case of the popular drama "Medium" which was shown in 3D on NBC in the United States.

For the sound expansion of the 3D market, approaches to verify the effects of 3D images on human bodies are very important.

Thanks to the efforts of our members, significant guidelines as a reference are being prepared.

As a part of such an effort, research on the effects of 3D images was conducted as part of the "comprehensive research and development by the Network Human Interface Institute (technologies to avoid adverse effects of images on human bodies)" which was commissioned by the Ministry of Internal Affairs and Communications, and the result was "there is no significant difference between conventional 2D displays and 3D displays in terms of eye strain."

Rather, research on the positive effects of 3D images on human bodies which can be achieved by watching 3D images such as improvement in sight and dynamic vision is being conducted in various fields.

In addition, guidelines for image creators are important for preparation of safe and comfortable contents.

Research from such a standpoint is progressing, and the International Organization for Standardization (ISO) prepared and published the guidelines, "ISO IWA3 - Image safety - Reducing the incidence of undesirable biomedical effects caused by visual image sequences" in September 2005.

ISO IWA3 are the only internationally authorized guidelines on the biomedical effects of images including stereoscopic ones which should be referenced first in terms of safety, and provisions related to stereoscopic images are stipulated in these guidelines.

The 3D Consortium prepared the revised and enhanced "3DC Safety Guidelines" which fully conform to the provisions concerning stereoscopic images in ISO IWA3 for utilization by our members for their businesses. These guidelines were included in the materials we distributed today for your reference.

3D attracts attention as an important technology for universal communication which is essential for realization of a ubiquitous network society.

In the "Final report of the research committee concerning universal communication technology" which was published by the Ministry of Internal Affairs and Communications in December 2005, the communication by using 3D images was described as "communication technology with super realism", and the report summarized that "maturing of technologies, creating new know-how by transmission and sharing of information, and solving social problems leads to formation of a safe society where family ties are strengthened, people can enjoy 3D televisions, and international negotiations are developed smoothly."

The Ministry of Internal Affairs and Communications plans to establish the "Universal Communication Industry-Government-Academia Forum (tentative)," and the 3D Consortium expressed its intentions to actively participate.

Mr. Yoshiaki Takeuchi, Chief of the Research Promotion Room of the Ministry of Internal Affairs and Communications, will deliver a keynote lecture concerning "research and development of universal communication technology," and I hope that you will feel a sign of the presence of the large-scale project.

3D displays drew great attention and acquired a good reputation during exhibitions including "CEATEC" and "FPD International" and various forums and academic meetings over these years as well as "Rittai Expo (Stereoscopic Image Industry Exhibition 2005)" which we have been supporting.

A pavilion named "3D Display Fair" will be newly installed during the Industrial Virtual Reality Expo in June 2006, and the 3D Consortium will provide support.

Lastly, I am going to analyze the types of markets where expressions based on 3D images can be fully utilized to reach the potential of the current situation.

For this analysis, I am going to think about the fields where 3D can be utilized in terms of devices which have both public and private uses, as well as entertainment and practical uses.

The needs for application of 3D expressions depend on the types of usage, and the requirements for display devices also vary.

For personal use, hardware should be enhanced for viewing without deflector glasses.

These three factors, hardware, software and contents, have been adequately developed in the movie industry. It seems to be the result of establishment of a standard viewing style (hardware) which uses deflector glasses and projection displays which led to the growth of software and contents.

From the standpoint of a hardware (device) manufacturer, I strongly feel that there are many challenges to be tackled, but I recognize that there are many opportunities as well.

I think one of the significances of the 3D Consortium is to conduct proactive external activities to work with the industry to realize continuous technical development.

I hastened to summarize a market overview. I am sure that the environment around 3D will perk up this year.

Taking LCD televisions of which I am involved with as an example, when our company created an objective seven years ago to introduce LCD televisions to all households by 2005, I doubted if such an era would really come, but the trend is going towards that direction, and amazingly, TVs with as large as a 65-inch screen are now used at home.

One thing we have to remember is that the advances in technology will go further beyond our thoughts.

Our current activities are still small-scaled compared to the global activities, but based on the dreams of the people who are involved in creation of contents as in the United States, there are numerous 'seeds' which can be grown by advanced technologies.

It is our responsibility to make their dreams come true by development of new technologies to expand the 3D market to include the general public.

I am going to exert efforts for the further growth of the 3D market with you.

I would appreciate your kind, continuous support.

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Greeting by Mr. Taniguchi, Secretary General of 3D Consortium
For enhancement of engagements to establish the 3D market in the era when sprouts are coming out from various seeds such as hardware, software and contents

Mr. Taniguchi, Secretary General of 3D Consortium
Mr. Taniguchi, Secretary
General of 3D Consortium

My name is Minoru Taniguchi from Sharp, and I serve as the Secretary General of the Consortium.
Thank you very much for your kind participation during your busy schedule.
I would like to deliver some words of greetings prior to the keynote lectures.
Three years have already passed since the Consortium was established to share the know-how concerning software, hardware and contents in the 3D market, and now we are in the fourth year.
Looking back at our history in brief, our first year, 2003 was the year for trials and errors in educational campaigns to seek a direction of the Consortium including participation in academic societies' meetings and various events. 2004 was the year for development activities with a global view.
Then last year, the range of our activities started to expand. We expanded our activities to include the general public represented by organization of events for elementary school children.

We are in an era when the activities in the 3D market are expanding into a global market represented by the 3D movie industry in the United States. Considering the stable evolution of hardware, software and contents, in order to accelerate the growth of these seeds to create killer effects, we are going to enhance engagement to establish a 3D market based on the first phase we established during the first three years.

Including the commitment for Universal Communication by the Ministry of Internal Affairs and Communications, we would like to enhance and promote activities we started last year to create related businesses by conducting educational campaigns concerning various uses of 3D for education, learning and medical science by utilizing its unique characteristics such as stretch training for eyes and as treatment for dementia and by researching these super effects.

Furthermore, we also would like to focus on active external communications concerning our activities.

There are five concrete measures to achieve this.

One of them is to publicize the ISO guidelines, and make them fully known to the public. Based on the "3DC Stereoscopic Safety Guidelines and Recommendations to popularize 3D images," we would like to organize activities which promote a sense of safety concerning 3D.

In addition, there are activities to promote dissemination of the 3D market widely to the public via the website of the Consortium and our network with our members and creators.

Lastly, we are going to proactively participate in the universal communication activities by the Ministry of Internal Affairs and Communications.

A method to predict the future based on various issues in the past and present situations is called "forecasting," and I have come to know a contrastive method to think about the measures to be taken now from the standpoint of the future which is called "backcasting."

The activities by the Ministry of Internal Affairs and Communications to think about what the universal communication in 2015 should be falls into the category of backcasting.

If the method of our activities in these three years was based on the forecasting method, we need to think about our raison d'etre in the era of universal communication by introducing the backcasting method for the next three years.

We would like to consolidate the collective wisdom of our members and related companies.

I think that these two viewpoints contribute to the further enhancement of our commitment toward creation of a strong market.

Referencing keynote lectures today, I would like to vigorously push forward our activities for establishment of a powerful market with our members.

Thank you very much for your kind participation today.

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Summary of keynote lectures
"For the realization of universal communication"

Chief of Research Promotion Room, Technology Policy Division, Information and Communication Policy Bureau, the Ministry of Internal Affairs and Communications
Mr. Yoshiaki Takeuchi
In the "Final report of the research committee concerning universal communication technology" which was published by the Ministry of Internal Affairs and Communications in December 2005, "Communication via 3D images" was taken up as an important issue for technological development. Mr. Takeuchi, who had summed up the report, delivered a lecture on the contents of the report and realization of universal communication.
"Arrival of a new 3D image boom"

Image creator/journalist
Mr. Takayuki Ohguchi
Recently, 3D movies have been released one after another in Hollywood. He delivered a lecture about topics such as the reasons why 3D movies have now made such a big boom, and how we should establish it as one genre and not just a boom by reviewing similar booms in the past to find the causes of problems and the future possibilities of 3D movies.
"Creation of 3D image archives of traditional dances"

Full-time researcher of TV systems, NHK Science & Technical Research Laboratories
Ms. Miwa Katayama

Ms. Katayama has been researching development of technologies to create archives of 3D objects of "noh" performers with high quality to utilize 3D technologies for the preservation of intangible cultural assets. She delivered the results of her research.

"Biomedical effects of 3D images on the human body"

Professor, Department of Visual Science, Osaka University Graduate School of Medicine and Department of Ophthalmology
Professor Takashi Fujikado
Visual effects while watching 3D images may cause eye strain and motion sickness. He delivered a lecture to explain these symptoms as well as to discuss the safety of 3D images from a medical standpoint.
"Trends of the stereoscopic images industry in Korea"

Associate professor of the Graduate School of Global Information and Telecommunications Studies, Waseda University
Professor Takashi Kawai
The Digital Content Association of Japan established a research committee on 3D contents in fiscal 2005, and three work groups, Contents, Technology and Overseas Trends of the committee started activities. He delivered a lecture to report on the current situation in Korea as a result of the on-site investigation by the Overseas Trends Work group.
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Contents of the exhibition
Arisawa Manufacturing Co. Ltd. / Dynamic Digital Depth Research Pty Ltd. <joint exhibition>
"Tridef DVD Player" which enables the viewers to see 2D DVDs/videos in 3D.



Eye Power Sports Co, Ltd.
"POWER3D VISUAL TRAINING SYSTEM" for training of dynamic vision by using 3D.
Software which focuses on eye training which is essential for athletes. Similar effects with physical training can be achieved with this software by reproduction of a wide space by using 3D.



InterScience Corporation
Software for creation of stereoscopic images for high definition TVs.
This software takes out depth information from 2D images, and executes a fully automatic conversion into 3D. Various functions are supported including editing of protrusion of surprise effects which was impossible by conventional 2D/3D conversion.

NHK Science & Technical Research Laboratories
A demonstration and an exhibition of 3D image archives of traditional dances.

NTT DoCoMo,Inc.
A 3D display which enables a natural stereoscopic presentation.

NTT Data Sanyo System Corporation
A 3D display without glasses by using a 20-inch high-resolution LCD based on the multi-viewpoint method which enables simultaneous stereoscopic views by multiple persons in a wider area

Shinano Kenshi Co.,Ltd.
A demonstration and an exhibition of a stereoscopic image capturing system.



META Corporation Japan
An exhibition of a system for medical science education, "Actioforma" which handles stereoscopic views. This system which enables presentation of realistic scenes is adequate for lectures for medical science education and meetings before or after surgeries.

Sharp Corporation
A 65-inch information display.

Tokyo University of Agriculture & Technology TAKAKI Yasuhiro
A thin-model 3D display which handles 72-directional images.
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