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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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3D Consortium study session organized by the Technical
Sub-committee
(Venue: Fun Theater in Headquarters Mirai-Kenkyusho
of NAMCO BANDAI Games, Higashi-Shinagawa)
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May 22, 2009
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The first Study Session this year was organized by
the Technical Sub-committee at the Fun Theater in
Headquarters Mirai-Kenkyusho of Namco Bandai Games.
The theme was "The latest trends of 3D displays
and the flat panel display technologies which support
them".
In this serious global economic slowdown, participation
of major companies in the 3D business has started
to be come together with the increase of 3D movies
in Hollywood which will finally lead to establishment
of the 3D market.
In such a situation, we invited experts who are at
the forefront to be lecturers at the first study session
this year to explain about the trends of ultra-realistic
technologies and flat panel display technologies which
support ultra-realism and to provide case examples
of development of the latest 3D display without glasses.
There were 32 members at the study session for a total
of 55 people attending.
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"Ultra-realistic technologies which support information
culture"
Chairperson
of the Ultra-Realistic Communications Forum
Dr.
Hiroshi Harashima
<Lecture
Outline>
The ultra realistic communication technology represented
by 3D technologies is expected to be developed as fundamental
technology which will support the information culture
in the future. In this lecture, future challenges of
the "information technology which supports culture"
in a broad sense were identified; the lecture also reviewed
the direction to be taken by the ultra-realistic technology.
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"Trends of the flat panel display (FPD) technology
which support 3D - Liquid crystal displays (LCD) -"
Associate
professor, Department of Electronics, Graduate school
of Engineering, Tohoku University
Dr.
Tetsuya Miyashita
<Lecture
Outline>
Various applications have evolved for LCDs including
displays for small and light weight portable devices,
large screen TVs for home use and new high functionality
display devices. In the process of the development,
numerous advancements have been achieved including wider
visual field angles, display of a wider range of colors,
higher contrast, higher definition in animation displays,
reduction in size and weight, very low power consumption,
ultra slim bodies, larger screens, larger capacity for
higher efficiency and more advanced functionality. In
this lecture, brief explanations were made on the basic
actions and start-up method of LCDs, progress and principle
of the display and device properties of LCDs associated
with realization of 3D displays and their achieving
higher efficiency, and recent LCD devices.
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"Display principle and characteristics of plasma
displays"
Councilor,
PDP Advanced Development Group, PDP Device BU, Visual
Products and Display Devices Business Group, AVC Networks
Company, Panasonic Corporation
Mr.
Masataka Uchidoi
<Lecture
Outline>
The display principle and recent trends of development
concerning plasma displays were introduced in this lecture.
Some detailed explanations were made on their characteristic
graduation display by using subfields. Discussions on
their merits including their graduation performance
and linearity and introduction of animation displays
and 3D displays were also made.
Concerning the recent trends of development, discussions
were focused on commitment and results in pursuit of
electric power saving in the competition to create more
ecological products and of ultimate high definition.
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"Autostereoscopic display using overlaid multiple
projection"
Pf. D.,
Chief Researcher, Systems Development Laboratory, Hitachi,
Ltd.
Mr.
Masami Yamasaki
<Lecture
Outline>
We developed a method to increase image resolution of
an autostereoscopic display without increasing the density
of micro lenses. Multiple projectors are used for multiple
real images to be laid on a surface in the air behind
a light deflecting device. The overlaid multiple projection
images yield light spots inside the region of a micro
lens. This property provides scalable high resolution
images by increasing the number of projectors.
Some characteristic aspects of the calibration method
that plays a central role in such a projector based
display system and the prototype of the display were
introduced.
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"Trial production of the 18 parallax time-multiplexed
3D display by using 9-inch OCB (optically compensated
bend) LCD and its optical evaluation"
Humancentric
Laboratory, Corporate Research & Development Center
Ms.
Masako Kashiwagi
<Lecture
Outline>
We made trial production of the 18 parallax time-multiplexed
3D display based in the one-dimensional integral imaging
principle by using 9-inch OCB LCD. The time-multiplexed
3D display we proposed consists of an OCB LCD, lenticular
sheet and an active shutter. In this presentation, two
approaches by using the time-multiplexed technology
were examined which improved the range of protrusion
and the visual field compared to traditional structures;
Monte Carlo simulation was used for examination for
improvement of lens and active shutter structures and
the result which achieved twofold improvement of performance
was also explained.
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