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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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Report on the Study Session jointly hosted by the
3D Stereoscopic Brain Training Working Group (WG) and
the Technical Sub-committee
Venue: SGI Hall, Ebisu
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July 18, 2008
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The Study Session was jointly hosted by the 3D
Stereoscopic Brain Training WG and the Technical Sub-committee
at the SGI Hall in the Yebisu Garden Place Tower on
July 18, 2008.
The theme of this study session was the "Ultra-realistic
display technology which assists the Brain Training
WG".
"The 3D Stereoscopic Brain Training WG"
is proceeding with activities to verify an assumption,
that "3D stereoscopic expressions activate brains
more than 2D expressions do". Among discussions
to pursue a verification, there is the opinion that
"3D stereoscopic contents" should be "ultra-realistic".
However, at this moment, we do not have any clear-cut
consensus about what "hyper-realism" actually
refers to. In this connection, this study session
picked up recent display technologies which are regarded
to be "ultra-realistic", especially whose
commercialization is advancing, to discuss what "ultra-realism"
is. An exhibition with demonstrations was simultaneously
organized.
In addition, explanations were made about the background
of the "Contents Broadcast/Distribution/Production
Research WG" which was established under the
Contents Sub-committee and the "3D Measurement
Method Standardization and Verification WG" which
was established under the Technical Sub-committee
and the Safety Guidelines Sub-committee.
There were 30 members at the study session for a total
of 55 people attending.
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"360-degree perfectly spherical image"
President
and Creative Director, SPFORUM
Mr.
Katsuyuki Egawa
<Contents of lectures>
An idea to present images and drawings on a 360-degree
perfectly spherical screen started at the end of the
18th century. About 200 years later in 2005, "Earth
Vision", which was presented during EXPO 2005 Aichi
Japan, succeeded in surrounding the audience with a
complete sphere which consisted of images without any
joint lines. It was the birth of the first-in-history
360-degree perfectly spherical image. In 2008, the knowhow
accumulated by the production of "Earth Vision"
bore fruit again as a permanent exhibit named "Spherical
Image" in Shanghai. The most significant knowhow
concerning the perfectly spherical image lies in its
projection method. Images which are transmitted from
12 projectors to screens with different projection distances
have no distortion or joint lines. There are amazingly
advanced technologies which were used to realize such
projection. The latest technologies, which are always
welcomed with astonishment, fulfill our visions beyond
times.
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"About MEGA 3D 360"
Executive
Producer, SYSTEM PRO CO., Ltd.
Mr.
Kunio Goto
<Contents
of lectures>
Basically, construction of systems was my normal work
since the period when I was working for Victor Company
of Japan. By adding functions for production of software
projects, I was able to have a business unit which could
make proposals of new concepts. I would especially like
to focus on the fact that representation of images can
be greatly changed by our controlling them. I think
that "Software ability + Hardware ability + Programming
ability = Entertainment images (new forms of images)".
The concept of "MEGA 3D 360" was born when
an idea about a perfectly spherical image (360-degree)
happened to come to my mind. I sought for what would
happen if this was technically possible. I don't know
why such an idea came to me, but since that time, I
thought that images would shoot through us if I were
able to realize such a sphere of images. I consulted
many people but I only had negative opinions about realization
of my vision.
I rented a big warehouse and built a tube-shaped theater
with a diameter of 6.5 meters and a height of 3.5 meters.
After a temporary construction, I started experiments,
which resulted in many successive days of failures.
After many experiments, I completed development of programs
including a round-shaped screen, correction of distortion,
synchronization among equipment and images with high
definition quality.
Then, I acquired knowhow for contents production. The
projection system was completed in July 2007, and I
started to apply to exhibitions. In September 2007,
I delivered the first system to AEON.
In 2008 April, I delivered the first system to a foreign
country (Korea). The theater which introduced the system
became terribly popular (up to 5,000 persons visited
the theater per day). The system acquired first place
in the categories of customer satisfaction and percentage
of repeaters.
MEGA 3D 360 : http://www.mega3d360.com
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"Large real-time holographic 3D displays"
Head of
Display, SeeReal Technologies GmbH
Mr.
Norbert Leister
<Abstract>
The talk will start with an introduction of the company
SeeReal Technologies. Then properties of stereoscopic
and holographic 3D displays will be compared. The concept
of SeeReal's novel approach to holography with features
such as viewing window and sub-hologram technology will
be explained in some detail. Current prototypes of SeeReal's
holographic display and some examples of product designs
will be explained including solutions for color holography
and advanced solutions for user eye tracking.
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"Introduction of displays by Kerner and the FrameFree
technology"
Director,
MONOLITH CO., LTD.
Mr.
Masatarou Nishi
<Contents
of lectures>
(1) 3D strategies and displays of Kerner and
(2) the FrameFree technology of Monolith Co., Ltd. and
3D were introduced.
<Exhibition with demonstrations>
Exhibition of the 46-inch display of Kerner and demonstration
of contents which are presented on the display
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"About VCam technology"
President,
Newsight Japan Ltd.
Mr.
Kiyoto Kanda
<Contents
of lectures>
NewSight Corporation handles a wide variety of businesses
including development, manufacturing and sales of 3D
glasses-free displays, planning and development of applications,
contents production and installation of equipment and
facilities for customers. Concerning contents production,
the company positions it as especially important, and
its research led to its own, unique production method.
The virtual camera (Vcam: Virtual Camera), which has
been developed by the company, uses a revolutionary
method which achieves real-time conversion of 2-view
images to the NewSight's format with 8-parallax images.
This technology can be utilized for processes of contents
production which makes rendering up to four times faster
than conventional methods possible.
<Exhibition with demonstrations>
Introduction of 3D images which are presented on a 42-inch
display
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[Introduction of new WGs]
-
"
Broadcasting and Communication Contents Research WG" (under the Contents Sub-committee)
-
"3D
Measurement Method Standardization and Verification
WG" (under the Technical Sub-committee and
the Safety Guidelines Sub-committee)
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[Scenes from exhibitions with demonstrations]
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