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July 28 - August 11, 2014
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June 19, 2014
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February 26, 2014
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January 29, 2014
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December 9, 2013
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November 28, 2013
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August 24 and 25, 2013
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June 27, 2013
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February 27, 2013
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December 11, 2012
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November 28, 2012
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September 27, 2012
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June 14, 2012
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February 24, 2012
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December 13, 2011
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September 16, 2011
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June 17, 2011
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May 27, 2011
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February 18, 2011
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December 14, 2010
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September 17, 2010
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July 27, 2010
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June 18, 2010
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May 14, 2010
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November 2009 - March 2010
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February 19, 2010
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October 5-6, 2009
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September 17, 2009
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August 28, 2009
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June 12, 2009
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May 22, 2009
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February 20, 2009
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December 19, 2008
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September 12, 2008
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July 18, 2008
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June 9, 2008
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February 22, 2008
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November 22, 2007
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September 28, 2007
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July 20, 2007
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April 20, 2007
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February 16, 2007
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December 14, 2006
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November 20, 2006
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September 27, 2006
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June 29, 2006 |
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May 23, 2006
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April 28, 2006
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February 17, 2006
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November 16, 2005
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October 19, 2005
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September 2, 2005
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July 20, 2005
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June 15, 2005
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May 27, 2005
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February 15, 2005
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November 25, 2004
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September 8, 2004
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July 27, 2004
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June 23, 2004
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May 28, 2004
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May 13th, 2004
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February 24th, 2004
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February 24th, 2004
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February 24th, 2004
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December 17th, 2003
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November 26th 2003
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October 30th 2003
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September 10th, 2003
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September 10th, 2003
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July 30th, 2003
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June 25th, 2003
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May 28th, 2003
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May 28th, 2003
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April 16th, 2003
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March 4th, 2003
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Report of the 3D Consortium Study Session jointly organized by the the Amusement WG and the Technical Sub Committee
(Venue: SGI Hall, Ebisu) |
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September 27, 2006 |
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The Study Session was jointly organized by the Amusement WG and the Technical Sub Committee at the SGI Hall in the Yebisu Garden Place Tower on September 27, 2006.
The theme of this study session was the "Media Content Businesses Coming in the Near Future." Ahead of the time when communication technology with 3D images will become more familiar to the general public, the people who are involved with the cutting-edge commitments such as the character business for TV animation, and the basic technologies of digital media and the surrounding fields, producers of contents (characters) were invited as lecturers. Demonstrations and exhibitions were also held.
There were 21 members at the study session for a total of 40 people attending.
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"Case examples of utilization of stereoscopic images by Chukyo TV Broadcasting Co., Ltd."
Technological Bureau, Production technology Department, Chukyo TV. Broadcasting Co., Ltd.
Mr. Tetsuya Kawamoto
Lecture Summary
(1) Operation of a high definition live action shooting 3D theater which presents contents which are totally produced by Chukyo TV, (2) an operational example of the micropol monitor for the "Memories of the Expo Exhibition," and (3) presentation of a golf tournament on a large-size multi-view display. All of these case examples were conducted at a small scale, but we have been challenging various themes. Chukyo TV also has a mascot character, and I am going to report the issues concerning creation of 3D images from the character.
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"Photography by using the 'Photomo (Photo+Model)' - Art works which 'speak' by combining techniques and contents"
Representative of the Objective Art Association, photographer, artist (* Author of "Street Corners Captured by 'Photomo'" which was published by Artone.)
URLF http://www.artone.co.jp/books/134.html
Mr. Kimio Itozaki
Lecture Summary "Photomo" is a type of 3D media which is a stereoscopic composition of cutouts of photos which are created by a cutting tool such as scissors. It is totally a "low-tech" work, but I think that it has become popular because it is possible to achieve an unexpectedly interesting illusion which has a similar or better quality than high-tech 3D media. "Photomo" is not just a type of technique; it comes into power as a piece of art work because the work combines with the "contents" which are created from a standpoint which is unique to me. Technique is a kind of "empty vessel," and without putting any content into it, we cannot create anything out of it. In this lecture, I am going to talk about my photographic technique based on the concept of using the technique and the contents as a pair, and will include an introduction of my works which are created by using techniques other than Photomo.
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"Strategies for developing animation for 'Doroku (6 o'clock on Saturdays)' timezone"
Department Manager, TV Program Composition Department, Mainichi Broadcasting System, Inc. (MBS)
Mr. Seiji Takeda
Lecture Summary I am going to explain about the reason why MBS has been continuously producing original animation on a one-year cycle basis while many other TV stations mainly produce animation based on popular comics, and the animation strategy adopted by MBS. After explaining about the business scheme of MBS, I am going to introduce actual business which has been developed based on "Doroku" animation including how to recover costs, and what kind of products should be developed to pursue utmost profits.
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"Report from 'HITACHI uVALUE Convention 2006' - For natural stereoscopic expression - Stereoscopic images without special glasses based on the Integral Videography system -"
Senior Researcher, Hitachi Ltd., Systems Development Laboratory
Mr. Michio Oikawa
Lecture Summary As creation of 3D video contents for movies and car navigation systems advances, various types of 3D displays which do not require special glasses have been developed. Emphasizing the expression of natural stereoscopic effects, we developed a stereoscopic view display without special glasses based on the Integral Videography (IV) system which enables reproduction of light information and can handle moving images. I am going to introduce the principle of the display showing stereoscopic images without special glasses based on the IV system, how to produce contents based on the system and examples of stereoscopic image presentations.
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"Do character robots have a future!?"
Director, Bandai Robot Laboratory
Mr. Yoshinori Haga
Lecture Summary As a platform for characters, Bandai has been conducting research and development of entertainment robots. However, when we consider robots as a new category of products, will entertainment robots be able to exist on the extended line which is based on our existing technologies? In this lecture, I am going to introduce research of entertainment robots which was conducted at the Bandai Robot Laboratory and their concepts, and think about the future image of character robots as commercial products.
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"Exhibition with demonstrations"
Lecturer: Exhibition of works by Mr. Itozaki ("Street Corners Captured by 'Photomo'" published by Artone.) |
Exhibition of 3D "Tamagotchi" (Hitachi Group, Namco Bandai Holdings, Inc.)
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